The Hatching Handbook
(or, how to have as few glitches as possible)

Monaco Weyr, Silver Skies MUSH

Introduction:

The dreaded hatching cycle. The joy and bane of everyone who rides gold. For my first hatching cycle, I was tossed into the deep end of the pool and had to sink or swim. This is all too common for goldriders, and it can be an extremely intimidating thing, particularly if you've suddenly been catapulted into the hotseat of senior.

What do you do? How do you do it? Who's responsible for what? How am I ever going to pull this off?!? -- This handbook attempts to address some of these concerns, focusing on Monaco Weyr specifically. In the sections that follow, we'll go over the miscellaneous 'things to do', come up with a sample schedule, provide sample letters for everything from searchriders to candidates to searchco, go over dragon code and also take a look at other tracking methods (websites, excel sheets), and what roles they can play in your hatching cycle.

As mentioned, these things are specific to Monaco. However, they can likely be adapted anywhere under any weyr leadership. Some places don't require as much lead time for applications, or as much information on their dragons. But these steps have given me three blessedly glitch free hatchings, and that's why I personally recommend them. ;)

-- Briana, Senior Weyrwoman, Monaco Weyr

Table of Contents

 

1. Hatching Overview and 'Things to Do'

2. Volunteers

3. Advertising

  • On Game
  • Website
  • On other Games

4. The Hatching Cycle

5. Hatching Day

6. After The Hatching

7. Advanced Techniques

  • Web Applications
  • Password Protecting Search Info
  • Excel Spreadsheet

1. Hatching Overview and 'Things to Do'

ICly: First, the flight: RP the events leading up to it, the flight itself, picking a winner from the candidates. Then, the queen stays about the weyr, and clutches about an IC month after the flight. If the queen is especially broody, the weyrwoman may even move onto the sands to be with her as she guards her eggs. Search is initiated, with the weyrwoman keeping in touch with the search riders to view the candidates as they become accustomed to the weyr. Then, she witnesses the hatching, working with the weyrleaders and weyrlingmaster to make certain that there is enough space for the new weyrling pairs, that meat is on hand and the like. Then she is responsible for recording the event to be put in the weyr records.

OOCly: Generally speaking, these are the general things that need to be done. The list is made up from a senior POV, but anyone on search committee should be able to contribute to most of these tasks:
(1) Go over all the search information and make sure it is as up to date as possible. This includes revamping lhelp, web pages, applications and the like. Have a weyrmeeting and talk about the upcoming search. Start soliciting volunteers for search riders, search committee, candidate coordinators, etc. Talk to the Weyrleaders about egg and dragon themes.
(2) Set the date for the flight. Look around at riders who are interested in participating. RP the flight and pick the winner.
(3) Have an information meeting for those people interested in applying for search, so that they can ask questions.
(4) Post to the appropriate places that search is now open, and start making decisions on the clutch. Things that need to be decided are: number of eggs, number of PC eggs, whether or not there will be a queen, ideas of numbers of each color dragon, etc. Often these things don't start sorting themselves out until MUCH later in the search cycle.
(5) RECRUIT!
(6) Search applications need to be read and the candidates selected.
(7) During this time, the eggs and dragonets need to be desced by volunteers, and the sands/stands areas double checked to make sure that all the code is in working order. Dragonet personalities need to be given some thought at this point, and you should begin to find people to puppet the dragonets during the hatching.
(8) The date of the clutching should be posted, and the clutching RPed.
(9) Search applications at this point should be closed. Information letters to those both searched and not searched should go out.
(10) After search is 'closed' to new applications, the search committee should begin to match folks with dragons, based on their RP, applications, and OOC interviews, pending final approval from the weyrleaders.
(11) The date of the hatching should be posted, and final decisions made on the new dragonpairs.
(12) A final information meeting should be held for the candidates, so that they know what to do for the hatching. Final color choices should be obtained from candidates. Then, the hatching should be RPed, and the new dragonpairs given over to the weyrlingmaster for training.
(13) 'Support' letters should be sent out by the senior WW to all candidates that did not impress, encouraging them to stay at the weyr as a resident/crafter or apply for the next search, or apply at a different weyr. Complaints should be handled on an individual basis.
(14) Review and assess: what could be improved, what needs to stay the same. Get ready to repeat the process for the next hatching. ;)

Through all of this, copious notes should be taken as to the votes, comments, etc of searchco members. Though the junior may not be chairing the searchco, she can still keep these things (assuming that the voting is not entirely closed ballot, which also has its merits) as a check for the senior WW, and to make certain that no errors are made. And it generally helps keep the stress off the senior WW. I highly recommend an email list and an excel spreadsheet, discussed later in this document. ;)

Now, this is a general overview. In some hatchings, the Weyrleaders will take most of these tasks. In others, they will be farmed out to the junior, clutchsire, or anyone else who wants to contribute. On a MUSH as small as Silver Skies, we've frequently had folks who are not part of Monaco help design dragons and even puppet them on the sands.

 

2. Volunteers

The sheer amount of text that ends up being produced by hatchings makes volunteers essential. There is no way a goldrider can produce over 20 egg descriptions and inspirations, 8 dragons, and all the hatching emits that need to be written without having massive amounts of help. In the section below, each major quadrant of areas where anyone can help is outlined.

 

 

 

 

 

 


 

3. Advertising

Advertising and recruiting can make or break a search cycle. In general for any event, you should advertise a week before it to insure a good turn out. With search, there are many things that need to be advertised: deadlines, meetings, flight, clutching, egg touchings, etc.

 

4. The Hatching Cycle

The hatching cycle starts some weeks before OOC search opens. It consists of planning, OOC search, the flight, the clutching, IC Search, candidacy and the hatching.Generally, the entire thing lasts 8-10 weeks, with 5 weeks for applications, 5 for candidacy. The first thing to do is to set the schedule.

MARCH
Wednesday, March 1st
Saturday, March 4th
Tuesday, March 7th, 9pm EST
Sunday, March 11th, 2pm EST
MONDAY, March 13th *
Wednesday, March 15th *

MONDAY, March 20th *

WEDNESDAY, March 22nd *
Sat-Sun, March 25-26th


MONDAY, March 27th *

Deadline for SC volunteers
OOC Search opens
Zabrenevath's flight
Rievoth's flight
First round of wannabie VOTES DUE
OOC Search Information meeting for Wannabies,WLs, WLM, AWLM should attend
Egg Descs due
Second round of wannabie VOTES DUE
SC MEETING ON MARGINAL WANNABIES
Clutching
* Third round of wannabie VOTES DUE
* First round of impressee VOTES DUE
Fourth round of wannabie VOTES DUE (If needed)
* Second round of impressee VOTES DUE
APRIL
Saturday, April 1st
Sunday, April 2nd
MONDAY, April 3rd*
WEDNESDAY, April 5th *

MONDAY, April 10th *
FRIDAY, April 21st *
Saturday, APRIL 22nd
Monday, April 24th

Sat-Sun April 29-30th

OOC Search Closes
Candidate information meeting WLs, WLM, AWLMs should attend
Third round of impressee VOTES DUE
SC MEETING ON MARGINAL IMPRESSEES
Last day to search wannabies
Fourth round of Impressee VOTES DUE
Final impressee VOTES DUE
Dragonet descs, tempers, inspirations,etc due
Hatching information meeting for candidates WLs, WLM, AWLM must attend
Hatching

Summary of times:
2 weeks for eggs
4 weeks for applications (4 wannabie votes due each monday)
5 weeks of candidacy (5 impressee votes due each monday)
2 SC meetings (3/1 and 3/22 - both wednesdays)

Basically, each monday in March/April is when votes are due on this 'round' of wannabies or impressees.


Search Denial Letter
This letter should go out to any applicants that applied and were not judged searchable for the hatching cycle. There is generally a due date (usually the last day to search candidates) that this is emailed out from. The Senior Weyrwoman or Weyrleader should be responsible for sending it. If they are unable to, then the goldrider on the sands is responsible.

Hello and greetings from Monaco Weyr at Silver Skies MUSH!

Thank you for applying for search here! Unfortunately, we were unable to search your character at this time. We wanted to let you know well in advance of the hatching, so you would not be left wondering.

There are many reasons we do not search people. It may be because we don't have a clear understanding of your style of roleplay, or we may have wanted to Search you, but never found you online. In some cases, the character may need to grow and develop before a successful Candidacy
is possible.

You are always welcome at Monaco, either as a visitor or a resident, and we hope that you'll take advantage of this. You are welcome to apply again for the next clutch. Fort Weyr has the next clutch on the MUSH as a whole, and Monaco's next Search cycle will happen sometime next year.

If you have any questions, please feel free to contact the Weyrleaders. Again, thank you *very* much for your interest and for applying for search at Monaco.

Candidate Welcome Letter
Some version of this should be sent by the goldrider on the sands or candidate coordinators as candidates are searched into the weyr. While we don't have an example on hand, Some of the things to include in the letter are:

    1. References to: +lhelp candidate, +lhelp ic rules, +lhelp ooc rules, +lhelp search (this will contain the search schedule), +lhelp history, +lhelp leadership
    2. Information on who the candidate coordinators are
    3. Information on who the weyr staff are
    4. Tell them how to change their &pos, and what the knot looks like (bright blue and white, with an additional strand of white to mark them as a candidate)
    5. The webpage address for Monaco
    6. +comment code - candidates are encouraged to use the comment code to comment on their peers
    7. Remind them that the only stupid question is the one that remains unasked. We want to hear from them! 8)

Goldrider Letter
In clutches where there is a gold egg on the sands, every effort should be given to let those poor folks who want to ride gold know just what happens when they impress that lump. ;) This is the goldrider letter we have sent to gold candidates in the past:

First, congratulations on being Searched at Monaco Weyr!

If you're receiving this mail it is because you have decided to place gold as a color choice for impression at Monaco Weyr. There are many candidates who want a gold, because in several books, they are the heroines, so it can be quite competitive even on a small MUSH like ours.

People, especially those new to the PernMU*s, often have some misconceptions about riding gold. The letter is intended to help clear up those misconceptions, and to make certain that you are not viewing gold through rose-colored glasses. This letter will sound fairly negative. It isn't meant to be; it is meant to be realistic. Riding a gold can be a really rewarding experience, but there are still moments when you will hate it.

Here at Monaco we allow all colors to participate in search and in making the dragons. If you think that you're going to be totally in charge, particularly as a junior goldrider, then please rethink. We're a
cooperative Weyr, who work together to do everything. Since anyone in the Weyr has the potential to be an OOC leader and all of the IC leadership roles except junior weyrwoman and senior weyrwoman are normally closed to goldriders, at Monaco Weyr being a goldrider is more restrictive than any other role.

The person we will choose will be junior for a long time. They may never see a senior position. Briana has no intention of retiring in the near future, and so any gold we impress this time should expect to be junior for at least 2 years. If you don't think this will suit you, then please, withdraw your application now, or change it to another color first, and save yourself from the spam of this letter. ;)

Riding gold can be a very worthwhile experience. Though there will be times when you wonder why you're doing this, there are (and should be) more times when you are glad that you are. It's kind of like a relationship that way, except your relationship is with the Weyr. There are going to be some rocky times, but if your heart is in it, it can definitely be worth it. However, you must be willing to make some
sacrifices. There will be times when RL is put on hold because something came up online.

You need to resolve yourself to the fact that if you Impress Gold, you'll disappoint every single person in the Weyr at least once. Everyone, at one time or another, without exception and that may apply to other admin - Sr WW, WL, whomever. For every decision you make, at least one person will think you made the wrong choice, and will usually be happy to tell you why. Sometimes these comments will be helpful. Sometimes they will not be. At some point everyone in the Weyr has been that person who is unhappy with /something/ that the Weyrleaders have done or decided. That's a hard thing to deal with all the time, particularly when the thanks are few and far between. But you have to listen to every single one of them. Why? Because you are not the Weyr, yet you are part of the admin team that must keep the Weyr enjoyable for everyone else. That is the primary responsibility of a weyrwoman and goldrider.

Does everyone love you, look up to you and admire you? Definitely not. With any position of authority VR or RL there are those people who believe (a) they could do a better job, (b) you only got the position because you 'knew the right people', (c) you set a bad example, (d) you ignore the residents/chromatic riders/crafters/holders/whomever, (e) they have been around long enough to have done your particular job elsewhere, or any number of other issues. And on the other hand, there are newbies that look up to you and admire you and watch you with an awe that can truly make a person uncomfortable, particularly because it is undeserved.

This sounds so terrible! Can it be fun? Yes. Can it be rewarding? Yes. Your reward will come from knowing you've done what you can to make the Weyr a good place and a place that people enjoy Rping in. Your reward will come from helping others and knowing that you have provided something for them. Your reward will come from doing your part to ensure a fair and cooperative environment. It will never come from personal gain, glory, and benefits and seldom from even a simple thank you. Not as a weyrwoman.

There is a fishbowl effect; no one made that up just to scare candidates away from the gold hatchling. People want to know why you (both as a player and as a character) were seated on that particular bit of code, and given those responsibilities. And, as a representative of the Weyr, everything you say and do, IC and OOC, will be taken apart and dissected for meaning. You can no longer be truly selective in your RP and play with only a small group.

Being a weyrwoman is a dual role IC. And OOCly, you are expected to wear many hats: arbitrator, builder, descer, coder, admin, organizer, friend, confidant (to name a few) and still manage to find time to RP. Please be sure you have the time, the commitment, and the tolerance for this job. And make no mistake; being a weyrwoman - junior or senior - is a job more than anything else. It is often a thankless job, where the only benefit comes from hearing several months after someone joins the Weyr: Oh, I love it that you have X, Y and Z! It makes the Weyr so much more enjoyable! If you come in expecting wine, roses and candlelight, it can take your enjoyment of the game from you very quickly. It is a responsibility, one that you cannot just walk away from when you get tired of it. And everyone gets tired of it sometimes.

In that gold is unlike any other color, even bronze. As a bronzerider, you could become Weyrleader, be WL for a while, decide you need a break, be replaced for a while, and when you feel up to dealing with administrative stuff again, you could become Weyrleader again. If you become senior weyrwoman, and you step down, you probably won't be stepping back up barring unforeseen need. And you may not even get to have another clutch. There is no break for a senior weyrwoman.

It takes a unique breed of person, indeed. You've got to have tough skin and infinite patience, but manage somehow not to become insensitive or distant.

In simple words: everyone expects you to be perfect, and one of the hardest parts of the job is balancing doing your absolute best with not expecting yourself to be perfect. That is always one of the hardest things about being a goldrider; you can be doing a very good job, but how long can you sustain it for if you're constantly battered? An important key is how to not take things personally, delegate wherever possible, and surround yourself with people who help you function at your best. If you do those sorts of things, then you can better enjoy the things that brought you to the role originally. If you can't turn off your own feelings, please consider changing your color preferences. You must be
able to listen to everyone yelling at the choices you have made without prejudice. And without letting the stress of it get to you.

If you've made it this far and these dire predictions haven't scared you off, then in the coming weeks, the weyr staff and I will be seeking you out for an interview, sounding each of you out individually. Since being a goldrider at Monaco Weyr means you'll be organizing events and doing things for the Weyr, we'll also be asking in your interview what event you'd like to organize or task you would like to take on, and then asking you to schedule it with the candidate coordinators.

That said, I do want to wish you all the best of luck, and if you have any questions, please don't hesitate to ask the Weyrleader or myself.

Candidate 'Good Luck' Letter
A letter should always be sent to the candidates before the hatching, soon after the final candidate meeting, by the Senior Weyrwoman and Weyrleader. If they are unable to do so, the clutch parents should send the letter. While we don't have an example on hand, it should just reiterate how much we have enjoyed having the candidates at Monaco. Once again make the offer to stay on after the hatching. Wish them good luck at the hatching, and wherever else they may be on Silver Skies.

Dragon Puppeteers Letter

Yes, we even have a letter for this. Generally, we try to include the body of the letter as below, with the commands for 'piloting' the dragon, as well as an indication of the temper, hatching pose, and impression poses. Usually the Senior Weyrwoman sends out these emails, though it may be delegated to any member of the searchco. One important thing to remember: if the puppeteer is NOT on the searchco (and this has been the case before), DO NOT send any information about the impressee. Make certain you remove the impressee's name from any impression poses or temper. They will find out on hatching day who they will be piloting for, and not before, if they are not on searchco.

Hello!

Thank you very much for helping out with the Monaco Weyr hatching as a puppeteer. The following information is about the dragon you will be puppeting for the hatching.

The hatching date and time is: <insert date here>. I'd like all puppeters to be online and ready to go by <1 hour before start>. You guys will have last minute instructions, and then I can go down to the candidates.

The room we should meet in is #1057. Please send your character object or puppet that will be running the dragon to there for instructions. The puppet should be set INHERIT, so that the commands and locks will work for it.

The hatching will likely last around 2 hours. I'd ideally like to get it done in 1.5, but there's always something unforseen that crops up. ;) If you can puppet the dragon for the whole hatching, until the folks are in the Wling barracks, that would be *wonderful*. But, if you have to go, don't forget to follow the commands to chown the dragon to the new rider.

I'd like everyone to 'play' the dragons for a while after impression, to help flesh out their personality. Too, it makes things much more fun for the new weyrlings to have someone to play off of after impression. The exit you'll need to take off the sands is aliased to 'small chamber', or 'sc'.

You will know the name of your egg, the details of your dragon puppet. The details of the person you impress to will be given to you on hatching day. As always, this is confidential information. Please do not share it with *anyone*.

Again, thank you so much for participating! If there are any problems, or you know you'll have to be offline by a certain time, please email me, and we'll arrange to have you go as one of the first dragons to impress.

Thanks again!

Who's in Charge?
The search committee is run by the Weyrleaders. However, in the past, it has been run by junior weyrwomen before. We do require that the juniors go through an extensive search cycle with us before they ask to be allowed to run searchco on their own, however. And we suggest that in searches where there is a gold egg, that the Weyrleaders run the searchco, to spare everyone else the intense headache that comes with a gold. ;) If the Weyrleaders are absent during search, then the duty will fall to the Weyrsecond. From there, to the goldrider whose queen is on the sands, if she is not the senior. The sire of the clutch is encouraged to sit on the search committee if they are a member of Monaco. If they are not, then it is up to the discretion of the Weyrleaders.

Confidential Information
All information given to the search committee is confidential. Anyone who breaks the confidence of the search committee will immediately be removed from it. The Weyrleaders are the only ones to see the email addresses of the candidates. Any person with information on an 'alt' of a candidate is encouraged not to share it with the rest of the search committee, but instead with the Weyrleaders. We are primarily concerned with what the player has done here on Silver Skies. Everyone deserves second chances, and people do change.

It's sometimes important to remind searchco members that they were once newbies too. Oftentimes, chat on the 'loggers' talk feature used in search code is an endless stream of negative observations. Please feel free to remind people of the 'TMS (Too Much Spam)' codeword we have at Monaco - for you cannot turn the loggers channel off. All you can do is disable it, and we'd prefer not to do that.

Meetings
Generally, we are meeting light when it comes to search. Most people prefer to use the +comment feature and to send comments through the email list. However, there are two meetings built into the schedule: one to discuss any 'marginal' applicants for search, and the other to decide colors for impression. Meetings are usually run by the searchco chair. More may be scheduled as needed, though we've found that this has worked well in the past.

5. Hatching Day

Okay! You've gotten through all this, and the hatching day is looming. Candidates and dragon puppeteers should be there an hour beforehand, for any last minute instructions. Puppeteers have been given the information they need to pilot the dragon puppets. So what happens? Who does what?

ICly, the dragons start humming. We try to broadcast this to all of the ground rooms in the weyr, using an @dolist and the room numbers in an @emit/room. Important rooms are:

ELF: #345 Commons: #692 Weyrhall: #1290 Candidate Barracks: #497
Sands: #1150 WLF: #1297 Main Beach: #1298 Galleries: #1174

Candidates bathe, get robes on, and then go to the sands. Chaos ensues. As pairs impress, they are escorted by the WLMs to a small chamber off the sands proper to feed and oil their lifemates. Those that are left standing are spoken to by the Weyrleaders. Those that do go to the weyrling barracks to be spoken to by the Weyrleaders before they begin their new lives in the weyrling barracks.

OOCly: it's a whole nother story. Usually, the Senior Weyrwoman will set the pace for the hatching, though the junior weyrwoman might also. Ideally, the humming starts, and the Weyrleaders pop into the barracks, along with the WLMs. Last minute robe checks are made, and the candidates lined up to go onto the sands. There is a secret entrance onto the sands from the candidate barracks, to make life easier for everyone involved. The candidates are filed in in alphabetical order. The the chaos starts.

Usually, we try to have 2 hatchlings on the sands at once. In the past it has worked out to be 2 egg rocking poses, and then the egg hatches. 3-4 hatchling poses, and the dragon impresses. In between dragon impressions, there are usually 3-4 NPC impression emits, depending on the size of the clutch. The PC dragonpairs move off the sands into the small chamber. We ask that puppeteers puppet the dragon for the entire hatching, or as much of it as they can attend. Weyrlingmasters shuttle pairs back and forth, until the hatching is all over with.

Then, the Weyrleaders speak to those that didn't impress, and free them up to go to the hatching feast. The new weyrlings move into the barracks, and then the Weyrleaders and clutch parents move there to speak to them. Then everything is dropped OOC, and the Weyrlingmasters take over, after some brief congratulations. Times are usually set up to get together, and code can be started on as needed.

Ideally, all this (with warmup time) takes 3 - 3 and 1/2 hours. Then, you relax!

6. After the Hatching

There are a few things that need to be done after the hatching that are entirely administrative. The Weyrleaders may take care of most of this, or ask that any of the staff handle it. First, update both the MCW and MCA knots to reflect the new positions of everyone involved, weyrlings and former candidates. Then you need to go back and reset the clutching object so that there is no clutch reflected on the sands. Finally, all of the information in +comments needs to be logged, and then cleared, and the search code readied for Fort Weyr.

We do ask that anyone with questions on why they didn't impress be referred to the Weyrleaders.

7. Advanced Techniques

 

Links